When Games Are Treated Like Gambling: Navigating Age-Restricted Digital Content Policies
Apr-09-2025

This piece investigates the latest hurdles encountered by a popular game developer as restrictions imposed on digital content create unexpected hurdles. The discussion covers policy changes and growing concerns over how content related to certain games is treated.
The developer behind the game, known by the name Localthunk, has shifted focus toward addressing issues arising on a major video platform. Despite the game lacking elements such as loot boxes or microtransactions, it has come under renewed scrutiny from advocates opposing gambling-like practices. Earlier action from a major ratings organization had already flagged the game, and now stricter measures on the video platform have compounded the problem.
The platform in question recently updated its policies concerning gambling and casino-related content. As of the end of March 2025, videos falling under these categories are now accessible only to viewers aged 18 or older. Unfortunately, content related to the game is being grouped with these videos, resulting in hundreds of videos receiving age restrictions within a matter of days.
Localthunk shared his opinion on a social media service popular among content creators. He pointed out that the new classification places his game content in the same category as traditional gambling material, despite the absence of genuine wagering elements. He commented that the policy decision appears ironic when considering that other engaging features in similar games expose viewers, including minors, to comparable gaming demonstrations.
Key observations from the situation include:
- The platform has set a new benchmark restricting gambling-related videos to mature audiences.
- A game with minimal gambling aspects is now subjected to these limitations.
- Content creators focusing on this game are dealing with swift and widespread age restrictions.
- Criticism has emerged over the seeming inconsistencies between various regulatory decisions.
Previously, when the game was deemed suitable only for mature audiences by a ratings authority, debates arose concerning why some titles with visible gambling elements are permitted free access while others with almost no real wagering are penalized. This situation highlights a differential treatment in the application of guidelines, fueling discussions on the need for clearer and more consistent criteria in regulating digital content.